網頁2024年12月7日 · hit ` to bring up the console screen, then hit enter without typign anything and the console command list will display, well some of it anyways... there are 126 that I can't get to show. #3. MegaDregan Dec 7, 2024 @ 12:31pm. The Devs did remove some of the commands that impact economy also, like "planet_resource". #4. 網頁2024年1月10日 · I think the problem is not with consumer goods per say, but with how upkeep is handled. I quite like that consumer goods are this intermediate resource that you can direct where you need. Furthermore, your point about aiming for a surplus of 0 isn't an argument against consumer goods.
Why are only some of my Industrial Districts giving me Artisans? : r/Stellaris …
網頁Germany,[e] officially the Federal Republic of Germany,[f] is a country in Central Europe. It is the second-most populous country in Europe after Russia, and the most populous … 網頁I love playing void dwellers, and a developed a fairly efficient way of playing them. It’s all about heavily optimizing each habitat. For starters, I get around the consumer goods problem by playing as a Megacorp and creating a Trade Federation (trade federations allow you to get both Consumer Goods and Unity from Trade at the same time). As ... refugee home affairs latest news
Best way to fix energy deficit. : r/Stellaris - Reddit
網頁2024年10月5日 · Mysterious Consumer Goods usage. SpaceViking. Mar 16, 2024. Jump to latest Follow Reply. 網頁To add on to what was already said, it's okay to be in the red on some resources. The developers intended it to be that way, actually. In my experience, it is in fact best to be in … 網頁Complicated answers made simple: All bio-pops use 1 food of upkeep per month, all robots use 1 energy per month, and all lithoids use 1 mineral per month. Cyborgs count as bios, not robots; they always cost food for as long as they're cyborgs, and won't cost energy unless later converted into full synths. refugee homes 1900s toronto